Support for Nvidia RTX hardware-accelerated ray tracing provides 'up to 7.5x' rendering speed boost.
Tuesday, March 19th, 2019
Support for Nvidia RTX hardware-accelerated ray tracing provides 'up to 7.5x' rendering speed boost.
Tuesday, March 19th, 2019
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial.
Thursday, November 22nd, 2018
Subscriber update to the Cinema 4D particle simulation tool promises 16x faster particle collisions and 2.5x faster fluid sims.
Friday, October 12th, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
Terrain rendering times cut by up to 4x, plus new option to use a render as a projected texture on export.
Tuesday, July 24th, 2018
Update to 3D tracking software boosts performance 'an order of magnitude'; adds new tools to help track longer shots.
Thursday, June 28th, 2018
Digital painting app gets dark UI theme; new Stamps brush type aimed at concept art. Other brushes now 'up to 75%' faster.
Wednesday, June 27th, 2018
Now shipping: Next big update to the renderer officially launches. See the key features and price changes here.
Tuesday, May 22nd, 2018
Texture painting tool gets new, decluttered UI, better 4K painting performance, option to drag and drop materials.
Friday, March 16th, 2018
Big VFX-focused update to the material authoring tool adds UDIM workflow, 30% speed boost when opening large assets.
Monday, March 12th, 2018
Open-source 3D software gets over 200 bugfixes, plus 10% speed boost to Cycles renders when using CUDA GPUs in Windows.
Friday, March 2nd, 2018
Long-awaited update to NURBS modeller adds interactive viewport raytracing, node-based workflow.
Tuesday, January 30th, 2018
Standalone render denoising tool gets streamlined full-screen GUI. CUDA version dropped in favour of 'faster, more reliable' OpenCL.
Friday, November 3rd, 2017