January 31, 2021
Master industry-standard modelling and shading workflows in The Gnomon Workshop's masterclass. Read More »
December 31, 2020
Discover how to simulate realistic ocean surfaces, complete with foam and spray, in The Gnomon Workshop's introductory tutorial. Read More »
December 20, 2020
Get to grips with Houdini's VFX-industry-standard particle effects tools with The Gnomon Workshop's detailed new introductory tutorial. Read More »
December 10, 2020
Get the rigged 3D characters from Epic's beautiful new Unreal Engine demo free in Maya and UE4 format. Read More »
November 14, 2020
Master modelling, animation, effects and rendering in Maya with this comprehensive tutorial series. Read More »
October 27, 2020
Discover an efficient workflow for creating stylized grooms in The Gnomon Workshop's new tutorial. Read More »
October 3, 2020
Follow The Gnomon Workshop's essential introductory tutorial to Houdini's fluid simulation tools. Read More »
September 25, 2020
Neat plugin streamlines transfer of assets between Blender and Maya, particularly in games pipelines. Read More »
August 14, 2020
See the new tools for games artists due in Unity 2020 LTS, 2021.1 and 2021.2 - plus a bonus for anyone with a free Personal subscription. Read More »
August 10, 2020
Take a CG creature from concept to final render with Avengers artist Babak Bina's five-hour masterclass. Read More »
June 8, 2020
Discover non-destructive workflows for creating VFX environments with Gnomon's detailed new tutorial. Read More »
June 4, 2020
The open-source 3D software's first ever Long Term Support release comes packed with new features. Check them out here. Read More »
May 14, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry. Read More »
April 24, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
February 27, 2020
Create a building destruction shot in 3ds Max, tyFlow and Phoenix FD with this new video training course. Read More »
February 17, 2020
Free physically based GPU renderer gets support for Blender 2.82's new smoke and fire sims. Read More »
January 6, 2020
Updated: Create, shade and render particle effects via higx's versatile BlinkScript-based point renderer. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »
November 6, 2019
Update extends the 3D texturing app's procedural materials system, adds V-Ray and 3Delight shaders, and streamlines the node graph. Read More »