December 3, 2020
Update to the 3D software adds new retopology tools and support for bloom effects in the viewport. Read More »
August 26, 2020
Latest Max update adds new Smart Extrude system and Spline Chamfer modifier, nine more OSL shaders. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
June 1, 2020
Neat new skin-generation toolset for Character Creator generates detailed human skin complete with pores, wrinkles, blemishes and hair. Read More »
January 3, 2020
Free app provides an interesting range of features, particularly for vector and motion design work. Read More »
December 24, 2019
FX TD's handy app exports Maya models, shaders, lights, cameras - and now animation - to Clarisse. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
November 8, 2019
'Really real-time' renderer for Cinema 4D now out of early access - and now supports volumetrics. Read More »
October 24, 2019
Get the hair and fur plugin and its Arnold, RenderMan and V-Ray shaders from Epic Games for free. Read More »
June 21, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering. Read More »
June 6, 2019
Version 9.6 of the veteran Maya hair plugin to be released free to UE4 users, including source code. Read More »
February 24, 2019
Get 117 metal, plastic and ceramic materials as Maya scene files with 2,048px textures. Commercial use. Read More »
February 11, 2019
Get Unity Technologies' new free library of real-world automotive materials, from chrome to car paint. Read More »
December 17, 2018
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year. Read More »
November 2, 2018
Download the first set of free Sponsored Content models and FX via the Unreal Engine Marketplace. Read More »
October 23, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision. Read More »
October 18, 2018
Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading. Read More »
July 30, 2018
Free game engine gets readymade components for generating roads and rivers, new pose blending options in the animation editor. Read More »
June 22, 2018
Riot Games artist Jeremy Griffith's detailed Gnomon tutorial provides over nine hours of UE4 training. Read More »
June 21, 2018
Now officially live. Create texture maps and GLSL shader code with Braindistrict's neat online service. Read More »
Sorry, no posts matched your criteria.