January 30, 2020
Leading open-source game engine gets revamped shader editor, glTF 2.0 and FBX import, and a new pseudo-3D system for 2D games. Read More »
January 11, 2018
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support. Read More »
February 9, 2017
Code your own super-customised brushes with the GPU-accelerated digital painting software's unique new shader editor. Read More »