May 25, 2022
Updated with new video: check out the new features in this big update to the character creation software. Read More »
April 16, 2022
Physics-based animation software gets Constraints system for weapons, plus new Node Editor and Python API for technical artists. Read More »
January 15, 2022
Unusual app for building reusable animation libraries gets nonlinear motion editing and new facial rigging and animation toolsets. Read More »
November 24, 2021
Unusual physics-based animation software gets a new Animation Cycles system for seamlessly looping any character movement. Read More »
October 27, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU. Read More »
August 7, 2021
New Gnomon Workshop tutorial reveals the key principles of realistic quadruped walk cycles. Read More »
August 3, 2021
Neat new plugin adds realistic dynamics to machines, muscles, cloth and hair in the Maya viewport. Read More »
December 23, 2020
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
September 17, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system. Read More »
December 13, 2018
Skin and muscle simulation plugin gets new solvers for faster, more controllable secondary dynamics. Read More »
October 6, 2018
Create a complete creature shot in Maya with Supergirl animation lead Elaina Scott's new Gnomon tutorial. Read More »
August 16, 2018
Updated with new product name. Sculpt corrective shapes on Alembic caches, or add cloth or jiggle deformation. Read More »
February 16, 2018
Neat new Maya plugin adds instant believable secondary motion to keyframed character animations. Read More »