December 23, 2020
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
September 17, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system. Read More »
December 13, 2018
Skin and muscle simulation plugin gets new solvers for faster, more controllable secondary dynamics. Read More »
October 6, 2018
Create a complete creature shot in Maya with Supergirl animation lead Elaina Scott's new Gnomon tutorial. Read More »
August 16, 2018
Updated with new product name. Sculpt corrective shapes on Alembic caches, or add cloth or jiggle deformation. Read More »
February 16, 2018
Neat new Maya plugin adds instant believable secondary motion to keyframed character animations. Read More »
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