Renderfarm management system adds support for Redshift, option to set defaults individually for renderers.
Tuesday, September 20th, 2016
Renderfarm management system adds support for Redshift, option to set defaults individually for renderers.
Tuesday, September 20th, 2016
Updated: Maya version of AMD's free, physically accurate OpenCL based GPU renderer now available.
Tuesday, September 13th, 2016
Jason Lewis benchmarks the new, more powerful plugin version of Nvidia's GPU-based renderer with a range of real-world graphics cards.
Thursday, July 14th, 2016
Updated: Cloud-based platform for turning 3D models into interactive presentations gets VR capabilities, new desktop app.
Monday, December 21st, 2015
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances.
Thursday, July 23rd, 2015
GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development.
Monday, March 23rd, 2015
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Now shipping: update also boosts raytracing speed, maximum render size, adds link to HDR Light Studio.
Monday, September 30th, 2013
Next release to boost brute force raytracing and much more, VRay.info reports from End User Event 2013.
Monday, July 1st, 2013
Interactive viewport plugin for Rhino is first third-party tool written with the PowerVR Brazil SDK raytrace toolkit.
Wednesday, April 17th, 2013
Imagination Technologies thinks so. We explore why its new raytracing cards could change how you work.
Tuesday, February 5th, 2013
Innovative new dedicated hardware gives real-time raytracing for the price of a high-end pro GPU.
Thursday, January 31st, 2013
Long-awaited update to modelling package boasts 'almost 3,500' new features and performance boosts.
Friday, November 30th, 2012