January 19, 2021
Cut-down edition of popular Modo auto-rigging system ACS2 can be used free on commercial projects. Read More »
January 18, 2021
Updated: Build 10 of the hotly tipped modular rigging system adds new car rig, option to bake rigs for export. Read More »
December 23, 2020
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4. Read More »
October 21, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools. Read More »
October 1, 2020
Major update to the character animation app adds support for retargeting and camera animation. Read More »
May 13, 2019
CryEngine 5.6 to add layered microfacet materials. CryEngine 5.7 to see real-time ray tracing, big animation update. Read More »
March 26, 2019
New plugin will let users stream animation from iClone to Unreal Engine for rendering in real time. Read More »
August 12, 2018
Updated: Nifty plugin lets users mix data from multiple mocap systems - and now iPhone X facial tracking. Read More »
May 31, 2018
Free Maya rigging framework gets new RBF Manager and updated Simple Rig auto-rigging system. Read More »
April 26, 2018
Now available: optical mocap firm's utility software gets SDI support, custom skeleton solving, plus live link to stream data directly to UE4. Read More »
March 26, 2018
New software framework will let users 'mix and match' toolsets from the firm's motion capture data solving and streaming products. Read More »
March 22, 2018
Watch Epic's eye-popping real-time demos, then discover the facial capture tech that powers them. Read More »
November 17, 2017
Mocap software for firm's optical tracking systems gets neat ability to 'self-heal' calibration drift, support for OptiTrack Active VR solutions, Read More »
October 27, 2017
Update to mocap solving plugin aims to let users stream, retarget and clean data in Maya in real time. Read More »
January 16, 2017
Real-time mocap streaming and retargeting system for UE4 gets automated bone mapping and support for custom mocap systems. Read More »
October 29, 2016
Mocap solving and retargeting plugin's new ACP tech auto-fixes common errors like foot slippage. Read More »
January 7, 2016
New perpetual licence lets indie artists and small studios use the top IK middleware for under $150. Read More »
August 12, 2015
IKinema's new technology aims to enable devs to build simple text and voice controls into tools like Maya. Read More »
July 2, 2015
Top mocap solving, retargeting and editing technology now available in MotionBuilder. Maya edition of the plugin also updated. Read More »
January 13, 2015
Cool work-in-progress Maya plugin promises complete automatic character setup, including muscles and facial coding. Read More »
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