March 26, 2018
New software framework will let users 'mix and match' toolsets from the firm's motion capture data solving and streaming products. Read More »
March 22, 2018
Watch Epic's eye-popping real-time demos, then discover the facial capture tech that powers them. Read More »
March 15, 2018
Leading optical motion capture firm's utility software gets option to solve custom rigs and to stream data directly into Unreal Engine. Read More »
January 26, 2018
Major update to free Maya rigging framework adds support for facial rigging, start of animation toolset. Read More »
November 17, 2017
Mocap software for firm's optical tracking systems gets neat ability to 'self-heal' calibration drift, support for OptiTrack Active VR solutions, Read More »
October 27, 2017
Update to mocap solving plugin aims to let users stream, retarget and clean data in Maya in real time. Read More »
January 16, 2017
Real-time mocap streaming and retargeting system for UE4 gets automated bone mapping and support for custom mocap systems. Read More »
October 29, 2016
Mocap solving and retargeting plugin's new ACP tech auto-fixes common errors like foot slippage. Read More »
January 7, 2016
New perpetual licence lets indie artists and small studios use the top IK middleware for under $150. Read More »
August 12, 2015
IKinema's new technology aims to enable devs to build simple text and voice controls into tools like Maya. Read More »
July 2, 2015
Top mocap solving, retargeting and editing technology now available in MotionBuilder. Maya edition of the plugin also updated. Read More »
January 13, 2015
Cool work-in-progress Maya plugin promises complete automatic character setup, including muscles and facial coding. Read More »
January 12, 2015
Rig characters and retarget motion capture data in your browser, using a simple drag-and-drop workflow. Read More »
January 29, 2014
Update to mocap streaming and data-editing plugin adds automatic fixes for jitter and foot slippage. Read More »
November 1, 2013
LightWave updates and new tool for sculpting animation caches now shipping. See new videos of all three. Read More »
October 18, 2013
See IKinema's free WebAnimate browser-based retargeting tool in use to create not 3D, but toon animation. Read More »
July 23, 2013
New tool for sculpting animation caches lets users refine work or "paint out" simulation errors by hand. Read More »
March 27, 2013
Updated: Free browser-based mocap editing and retargeting tool now out of beta and ready to use. Read More »
February 26, 2013
New version of the facial motion-capture retargeting system to debut at GDC 2013 next month. Read More »
February 25, 2013
Real-time mocap solver for Maya now supports OptiTrack hardware; new, more advanced constraints. Read More »
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