January 19, 2021
Cut-down edition of popular Modo auto-rigging system ACS2 can be used free on commercial projects. Read More »
November 11, 2020
Neat next-gen animation tool aims to rethink character work for VFX and feature animation pipelines. Read More »
September 25, 2020
$499/year edition of Nuke for indie artists and freelancers now works with OFX plugins like Neat Video. Read More »
September 15, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user. Read More »
September 4, 2020
Updated: 15 more countries join the list of those eligible for $265/year subscriptions to Maya and 3ds Max. Read More »
September 3, 2020
Big update to the renderer to add Sylized Looks, new layered materials, Phasor noise - and the long-awaited RenderMan XPU. Read More »
August 20, 2020
Natural media painting and vector drawing app for iOS and Windows devices gets new brush previews, plus support for clipping masks. Read More »
July 21, 2020
'Lightly restricted' new $499/year edition of Nuke Studio is aimed at freelance compositors. Find out how it compares to the full version. Read More »
June 16, 2020
Material authoring tool gets neat new AI-trained Image to Material filter and new 2D painting toolset. Read More »
June 11, 2020
Check out this streamlined free entry-level edition of Pixologic's industry-standard sculpting tool. Read More »
April 16, 2020
New PLE edition of the renderer can be used for free indefinitely, unlike the existing trial version. Read More »
April 14, 2020
Powerful enterprise-grade real-time 3D engine now available free for indie games and VFX projects. Read More »
March 30, 2020
$250/year subscriptions for Max users earning under $100,000/year to roll out worldwide 'at some point' Read More »
March 25, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »
November 8, 2019
'Really real-time' renderer for Cinema 4D now out of early access - and now supports volumetrics. Read More »
July 31, 2019
New 'limited-time' $250/year pricing for Max and Maya available to artists earning under $100k/year. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
July 30, 2019
New free editions of the renderer for Unreal Engine and Blender 2.80 available as early public previews. Read More »
June 21, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering. Read More »
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