February 22, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops. Read More »
February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »
November 28, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins. Read More »
November 27, 2012
While you're waiting: version 3.2 of the Maya edition of the GPU renderer is out, and the price has been cut. Read More »
November 22, 2012
Four provided by Blender Guru's Andrew Price, and six by people commenting on his article. Read More »
October 19, 2012
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview. Read More »
September 28, 2012
Features in next major release of Max's GPU-based render engine to include dispersive caustics. Read More »
September 18, 2012 | 1 comment
Mainly technical tests this time round, but there is some lovely work from Dvein and the late Fuel VFX. Read More »
September 2, 2012 | 1 comment
Updated real-time raytracer gets add-on for exporting 3D models for viewing in any HTML5 browser. Read More »
August 29, 2012 | 2 comments
Physically accurate hybrid renderer gets major update - but it's now mainly for Max and Softimage users. Read More »
August 22, 2012
Jacobo Barreiro's two-way bridge between Maya and modo 601 now in open beta and free for anyone to try. Read More »
June 19, 2012
Free update to physically based renderer adds new grass generator, fluid blending, better bokeh effects. Read More »
June 13, 2012
Free update to architectural renderer adds ISO controls, HDRI backdrops and new link to Maxwell Render. Read More »
May 8, 2012 | 6 comments
It may be yet another open source physically based renderer - but it's being written specifically with production in mind. Read More »
April 26, 2012
Latest update to physically based render engine adds Sun & Sky system, direct link to Cinema 4D. Read More »
March 13, 2012
Deal will not change roadmap or licence terms for offline version of Octane Render, says developer. Read More »
February 22, 2012
Latest update to crowd-simulation system adds support for Linux and the render engine of your choice. Read More »
February 21, 2012
Latest update to the free unbiased renderer for 3ds Max and Blender rewrites entire geometry engine. Read More »
December 14, 2011
Update incorporates the new GPU-accelerated Cycles raytracing engine into the open source 3D app. Read More »