See our pick of the features in the next version of Unreal Engine, from the new procedural plant editor to updates to MetaHumans.
Thursday, October 16th, 2025
See our pick of the features in the next version of Unreal Engine, from the new procedural plant editor to updates to MetaHumans.
Thursday, October 16th, 2025
Big update to the UE5 product and portfolio rendering plugin also lets you generate virtual scan data for use in 3D Gaussian Splatting apps.
Tuesday, October 14th, 2025
Promising new tech compresses complex destruction, cloth and liquid simulation caches for real-time rendering inside Unreal Engine.
Thursday, October 2nd, 2025
Major update to the real-time visualization app adds support for Nanite and the Unreal VCam virtual camera app. Free to indie artists.
Wednesday, October 1st, 2025
Discover how to create game environments grounded in architectural principles with The Gnomon Workshop's new tutorial.
Monday, June 9th, 2025
Node-locked licenses of the renderers ended, new ArchDesign, ArchViz and M&E Collection product bundles launched.
Tuesday, May 27th, 2025
How does HP's rackable graphics workstation compare to a desktop system in real-world rendering and CG tests? Jason Lewis finds out.
Tuesday, May 6th, 2025
New version of the veteran graphics benchmark for testing workstations reflects recent changes to CG software and industry pipelines.
Monday, May 5th, 2025
Check out the latest features in the real-time visualization software, including support for DLSS 4 and a new procedural 3D grass material.
Wednesday, April 16th, 2025
Big update to the Cineware for Unreal plugin makes it possible to transfer rigged and animated characters to Unreal Engine 5.5.
Sunday, April 6th, 2025
'First ever path-tracing solution' for virtual production lets studios render existing V-Ray assets on LED walls in real time for in-camera VFX.
Monday, March 31st, 2025
Sizeable update to the real-time visualization app adds volumetric clouds, Virtual Shadow Maps and automatic LOD generation.
Wednesday, February 19th, 2025
Check out the new features in the renderer, including a new Houdini-specific volume shader and better integration with Solaris.
Wednesday, January 29th, 2025