December 20, 2020
Check out the new features due in the next major update to the 3ds Max and Cinema 4D renderer. Read More »
October 29, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU. Read More »
October 7, 2020
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport. Read More »
April 14, 2020
Powerful enterprise-grade real-time 3D engine now available free for indie games and VFX projects. Read More »
January 28, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs. Read More »
April 17, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising. Read More »
February 12, 2019
Latest update to the renderer adds the option to pause offline renders, better support for Alembic files, and network rendering on Linux. Read More »
December 21, 2018
3ds Max edition now shipping: tool for converting 3D scenes to WebGL apps gets HDR render pipeline. Read More »
November 7, 2018
Open-source physically based renderer gets new toon shading and image post-processing options. Read More »
May 3, 2018
It's a huge update, so get up to speed faster with our run-down of the key features for CG artists. Read More »
February 28, 2018
Hotly tipped terrain generation tool mixes powerful procedural features with artist-friendly direct sculpting. Read More »
February 5, 2018
Beta 1 release adds support for interactive rendering, the Corona Image Editor, and material layering. Read More »
April 24, 2017
Update to renderer adds new standalone image editor for EXRs, improves sampling, relighting and distributed rendering. Read More »
February 16, 2017
Update improves texture streaming and tonemapping, adds support for Nintendo Switch and HDR displays. Read More »
January 27, 2017
Visit Epic Games' free two-hour masterclass at Gnomon's LA campus next Friday, 3 February. Watch online for free. Read More »
September 26, 2016
Formerly Photoshop-only 32-bit HDR image-editing tool now available for compositing software. Read More »
November 4, 2015
Intriguing new tool denoises Arnold, V-Ray, Corona and Redshift renders, generating clean images 2-9x faster. Read More »
October 2, 2015
Version 5.3 of the texturing tool adds Nvidia's GPU-accelerated renderer, complete with Yebis post effects. Read More »
May 22, 2014
Updated: Silicon Studio's Yebis 2 middleware shipping in Substance Designer 4.3. See a cool demo video. Read More »
July 2, 2013
Free update to clever tool for relighting rendered images in real time includes native V-Ray support. Read More »
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