April 22, 2013
See impressive real-time liquids simulated using tech from future releases of Nvidia's physics engine. Read More »
January 31, 2013
See the new APEX Turbulence system in use to create swirly effects for the free-to-play mech shooter. Read More »
November 29, 2012
New OpenRL cards will accelerate Caustic Visualizer real-time raytracing plugins for Max, Maya. Read More »
March 6, 2012 | 1 comment
New video shows real-time simulation of rigid bodies and mCloth - but is it GPU-accelerated? Read More »
March 1, 2011 | 2 comments
New version gets improved viewport, node-based render set-up, PhysX, DMM, better fluids, new motion trails. Read More »