'World's first ray tracing GPUs' based on Nvidia's new Turing architecture will ship later this year.
Wednesday, August 15th, 2018
'World's first ray tracing GPUs' based on Nvidia's new Turing architecture will ship later this year.
Wednesday, August 15th, 2018
Texture painting tool gets new, decluttered UI, better 4K painting performance, option to drag and drop materials.
Friday, March 16th, 2018
3D texture painting app gets new Anchor Points system for creating smart multi-layer materials, free live linking plugin to Unity.
Sunday, July 30th, 2017
360-degree VR video stitching tool gets GPU acceleration, timecode, improved parallax compensation.
Monday, July 24th, 2017
Simulate large scenes up to 20x faster with the Maya crowd tool's new intelligent instancing system. Redshift support also now added.
Friday, June 23rd, 2017
New modelling options and support for OpenSubdiv 3.0, but the main news this time round is the new rental and maintenance plans.
Monday, April 24th, 2017
Corrected: Changes include option to re-edit paint already committed to a model. Radically decluttered new GUI due in a future release.
Monday, April 24th, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
Now shipping: fluid simulator gets new FLIP solver for liquids, updated gaseous fluid solver, new forces.
Friday, March 10th, 2017
CG tool development platform gets native support for curves. Kraken rigging framework integrated, too.
Monday, January 23rd, 2017
Huge update moves Cinema 4D edition of renderer to same core technology as the 3ds Max edition.
Friday, December 16th, 2016
Sizeable update to the game engine now available in beta, along with its new VR editing toolset.
Thursday, December 15th, 2016
Update to biologically accurate tree creation software promises 100% boost in tree generation speed.
Thursday, December 1st, 2016