May 7, 2013
See two impressive new tech demos: one from ILM and one from Egypt's Snappers Systems. Read More »
March 22, 2013
New AutoSolve feature in the markerless facial capture system set to slash artists' set-up times. Read More »
February 26, 2013
New version of the facial motion-capture retargeting system to debut at GDC 2013 next month. Read More »
February 5, 2013
Goofs, fluffs and flubs from the facial capture sessions get put through the game engine. Hilarity ensues. Read More »
January 7, 2013
Updated: low-cost motion-capture tools Brekel Kinect Body and Brekel Kinect Point Cloud now shipping. Read More »
November 27, 2012
Mocap data-processing software gains automated fixes for marker occlusion, better real-time performance. Read More »
August 6, 2012
New mobile capture technologies go on show at Siggraph, alongside Blade 2 mocap-handling software. Read More »
May 31, 2012
Buy the facial technology used on Benjamin Button and Red Dead Redemption in off-the-shelf form. Read More »
April 11, 2012
The setting may be mythological, but the movie's approach to previz and performance capture is entirely new. Read More »
March 8, 2012
Heavy Rain developer releases eight-minute demo of its new engine and performance-capture system. Read More »
October 18, 2011 | 3 comments
Updated: the original videos have now been taken down, but you can still find them if you Google hard. Read More »
November 15, 2010 | 1 comment
Cool videos show US researcher demo Microsoft games peripheral as basic 3D capture tool. Read More »