January 14, 2021
GPU-accelerated alternative to Houdini's Sparse Pyro solver can also now simulate coloured smoke. Read More »
January 8, 2021
Major rewrite of Deep FX World's standalone multiphysics simulation and procedural animation software adds new dynamic melting system. Read More »
December 20, 2020
Check out the new features due in the next major update to the 3ds Max and Cinema 4D renderer. Read More »
December 11, 2020
Long-awaited rewrite of the C4D renderer adds built-in compositing and new GPU rendering features. Read More »
November 26, 2020
Open-source 3D app gets another major update. Read our five-minute run-down of all the key changes. Read More »
October 28, 2020
Free GPU-based sculpting tool's new modifier stack will deform high-res meshes in near-real time. Read More »
October 5, 2020
Big update to the standalone fluid simulation tool adds new smoke solver, option to upres sims, and 'complete procedural VDB toolkit'. Read More »
August 23, 2020
Donation to the open-source 3D app's dev fund will help fund 20 full-time core Blender developers. Read More »
July 17, 2020
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material. Read More »
July 17, 2020
Real-time gaseous fluid simulator gets neat new GPU particle system for finer, wispier smoke effects. Read More »
June 4, 2020
The open-source 3D software's first ever Long Term Support release comes packed with new features. Check them out here. Read More »
May 14, 2020
Free physically accurate GPU renderer gets experimental new 'next gen' mode with support for out-of-core geometry. Read More »
May 4, 2020
JangaFX's hotly tipped real-time gaseous fluid simulation tool gets a node graph and animation timeline - and an unlimited new trial edition. Read More »
April 24, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library. Read More »
April 1, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs. Read More »
March 24, 2020
LightWave fluid simulation plugin gets support for motion blur, velocity maps and fluid colours. Read More »
March 23, 2020
Open-source renderer gets support for glTF export, triplanar mapping. Blender plugin supports some Cycles light settings. Read More »
March 7, 2020
Get JangaFX's free stock simulation elements created in its EmberGen software. VDB format, CC0 licence. Read More »
January 1, 2020
Neat tool auto-detects bad frames in rendered sequences. Now on Linux as well as Windows, macOS. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
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