Industry body to guide OpenUSD development gets new members, and enters agreement to ensure interoperability with glTF.
Wednesday, December 13th, 2023
Industry body to guide OpenUSD development gets new members, and enters agreement to ensure interoperability with glTF.
Wednesday, December 13th, 2023
Now publicly released: new sub-project of MaterialX will let artists transfer materials seamlessly between Adobe and Autodesk apps.
Monday, November 6th, 2023
Free node-based tool lets users author MaterialX materials for use in renderers like Arnold and Karma.
Thursday, August 3rd, 2023
Ubiquitous tech for reading and writing images becomes the latest open-source project to be hosted by the visual effects industry body.
Tuesday, August 1st, 2023
Check out the changes to the open standard for materials and look dev data, widely used in VFX software.
Tuesday, April 25th, 2023
The open-source edition of RV is out. See how it differs from the commercial edition of the Academy Award-winning shot review tool.
Thursday, January 19th, 2023
Updated: only "core components" of the award-winning image viewer and shot playback tool will be open-sourced, not the full product.
Thursday, August 11th, 2022
VFX industry body to oversee development of open standards for plugins and asset management.
Thursday, August 4th, 2022
VFX image viewer and playback system gets support for new open standard OpenTimelineIO. Sales of perpetual licences discontinued.
Tuesday, December 14th, 2021
Movie industry standards body to oversee future development of the open format for rich material data.
Friday, July 16th, 2021
Generative Scheduling and Asset Lifecycle Management are the 'future of production management'.
Monday, November 23rd, 2020
USD-based 'open collaboration' platform for CG work will become free to individual users this fall.
Monday, October 5th, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers.
Thursday, March 19th, 2020