September 15, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user. Read More »
September 3, 2020
Big update to the renderer to add Sylized Looks, new layered materials, Phasor noise - and the long-awaited RenderMan XPU. Read More »
August 26, 2020
Latest Max update adds new Smart Extrude system and Spline Chamfer modifier, nine more OSL shaders. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
August 3, 2020
User-friendly toolkit turns Blender, 3ds Max and Maya scenes into browser-based 3D or AR apps. Now supports soft body physics. Read More »
June 16, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer. Read More »
May 27, 2020
Check out the new features in the latest experimental build of the GPU production renderer. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »
September 16, 2019
Open-source physically based renderer gets Cryptomatte support. neat new sampling control system. Read More »
August 1, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
May 9, 2019
Update adds support for live displacement editing, SIMD acceleration for OSL. Houdini integration "completely rewritten". Read More »
March 27, 2019
New update adds OSL-based toon shading and built-in greenscreen keying, and makes viewport animation playback up to 2x faster. Read More »
March 26, 2019
See the updated feature lists for versions 2019.1 and 2019.2 of the GPU renderer. First preview of 2019.1 available now. Read More »
December 12, 2018
Update adds interactive rendering in the ActiveShade viewport, plus better OSL and Alembic support. Read More »
November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
September 20, 2018
Release adds new Fluid Loader object for tweaking and rendering cached sims, further updates to Alembic and OSL. Read More »
August 14, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system. Read More »
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