First stable release of Octane 2022 adds new photon tracing kernel and Standard Surface material.
Tuesday, November 29th, 2022
First stable release of Octane 2022 adds new photon tracing kernel and Standard Surface material.
Tuesday, November 29th, 2022
Free app for creating animation for game cinematics now generates body movements from speech.
Friday, November 11th, 2022
Ever use Gigapixel AI to upscale your 3D renders? Check out its newly revamped AI-based sibling app for upresing video to up to 8K.
Thursday, November 10th, 2022
Major update to Omniverse's scene layout app adds new physics features and support for MaterialX.
Wednesday, November 9th, 2022
Download the source code for the latest version of the real-time physics SDK, along with smoke and fire simulation system Flow 2.0.
Wednesday, November 9th, 2022
GPU-accelerated simulation tool uses a sparse grid solver to create smoke, fire and dust in real time.
Tuesday, November 8th, 2022
First automotve firm to back Blender to give at least €120k/year to the open-source 3D software.
Sunday, October 16th, 2022
See what's new in AMD's pro GPU drivers, and in tools like Clarisse, Redshift and Omniverse Create.
Thursday, October 6th, 2022
New GPU-accelerated particle, liquid and granular fluid simulation system for CInema 4D runs on AMD, Apple Silicon, Nvidia GPUs.
Thursday, September 22nd, 2022
See how the first Ada Lovelace gaming GPUs' specs may translate into performance in DCC apps.
Wednesday, September 21st, 2022
Suite of cloud-based services including Omniverse App Streaming goes into early access.
Tuesday, September 20th, 2022
New 48GB GPU will be the first professional card based on Nvidia's new Ada Lovelace architecture.
Tuesday, September 20th, 2022
GPU-accelerated spectral renderer gets new dedicated smoke and fire material, plus temporal denoising.
Monday, September 19th, 2022