December 23, 2020
Neat tool for building animation libraries retargets motion between characters from 3ds Max, Blender, Cinema 4D, Maya, Unity and UE4. Read More »
November 11, 2020
Neat next-gen animation tool aims to rethink character work for VFX and feature animation pipelines. Read More »
August 8, 2020
Promising new app lets artists sculpt, paint and remesh detailed models on iPads or Android tablets. Read More »
March 17, 2020
Sub-$100 image editor now supports the new Apple Silicon processors on current MacBooks on macOS. Read More »
March 2, 2020
Nice workflow update gives the open-source image editor Photoshop-like tool groups, faster PSD import, new 3D Transform tool. Read More »
December 15, 2019
See the best new tools in the game engine and real-time renderer - from landscape editing to 3D text. Read More »
October 22, 2019
Major update to the biologically plausible tree-generation tool adds the option to record timelapse animations of your trees growing. Read More »
September 27, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3 Read More »
August 21, 2019
Get Joe Wu's neat non-destructive real-time Boolean modelling add-on, currently in free open beta. Read More »
August 1, 2019
Check out the powerful look dev, lighting and shot layout system due in Houdini 18 later this year, and the accompanying Karma renderer. Read More »
February 6, 2019
Interesting RAW-focused still image editor gets GPU-based import engine, new context-sensitive workflow, and 16-bit image export. Read More »
January 6, 2019
Neat plugin adds a particle-based snow layer to 3D scenes, or lets users paint the snow in manually. Read More »
November 28, 2018
Update moves the tree-generation tool over to Blender 2.8, improves performance, and makes it possible to re-edit your trees after creation. Read More »
October 26, 2018
'World's first RAW image compositor' edits still images non-destructively, and provides some neat keying and grading tools. Read More »
July 21, 2018
UE4-based visualisation platform gets iterative import workflow, new SketchUp exporter, MDL support. Read More »
August 23, 2017
Neat modelling plugin lets you use any native Maya Boolean operation non-destructively, and in real time. Read More »
July 5, 2017
Neat add-on based on the workflow of games artist Tor Frick promises fast, non-destructive Boolean modelling. Read More »
November 25, 2016
Sub-$100 image editor gets full non-destructive filter system, LUT support, better PSD import/export. Read More »
June 15, 2016
Now shipping: Latest Modo 10 Series update adds cool procedural modelling system. Plays nicely with MeshFusion, too. Read More »
June 7, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering. Read More »
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