New features in the Blender edition of the renderer include a quick caustics system, UDIM support, and conversion of Cycles to V-Ray lights.
Tuesday, July 21st, 2026
New features in the Blender edition of the renderer include a quick caustics system, UDIM support, and conversion of Cycles to V-Ray lights.
Tuesday, July 21st, 2026
Inexpensive cross-platform Photoshop alternative gets new 32-bit pipeline, Crytomatte support and new compositing nodes.
Sunday, July 19th, 2026
Check out the latest features in Houdini, from a complete new 3D Gaussian Splatting toolset to major updates to KineFX and Copernicus.
Thursday, July 16th, 2026
Parametric model based on real-world scan data generates realistic 3D heads and expressions. Blender and 3ds Max add-ons available.
Wednesday, July 15th, 2026
Read our pick of the latest features in the open-source 3D software, from cloth physics in Geometry Nodes to a big change to Cycles.
Tuesday, July 14th, 2026
Check out the new features in the free alternative to Substance 3D Designer, including a new Dynamic Sky Material. Now also on Steam.
Tuesday, July 14th, 2026
Houdini edition of the renderer gets support for relighting Gaussian splats, better volume rendering, tighter integration with Solaris.
Sunday, July 12th, 2026
Maya edition of the renderer gets support for AMD GPU rendering, and better support for Bifrost and rendering 3D Gaussian Splats.
Friday, July 10th, 2026
Check out the new features in the GPU production renderer, including updates to 3D Gaussian Splatting and the Neural Radiance Cache.
Tuesday, July 7th, 2026
Check out the new features in the AI-powered Character Creator plugin for generating 3D digital doubles from reference photos.
Tuesday, July 7th, 2026
Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.
Monday, July 6th, 2026
New online tool lets you paint textures directly onto 3D models, or create new PBR materials by remixing a library of CC0 assets.
Friday, July 3rd, 2026
Check out the new features in the Unreal Engine 5 world building tool - like the option to stack objects vertically when laying out scenes.
Tuesday, June 30th, 2026