December 2, 2020
New real-time rendering tool for exploring large V-Ray scenes will be available free until June 2021. Read More »
December 2, 2020
See what's new in the next major updates to the GPU renderer and its new RNDR+ subscription deal. Read More »
November 26, 2020
Free physically accurate renderer now offers hardware-accelerated ray tracing on new AMD GPUs. Read More »
November 10, 2020
Discover the key colour and VFX tools in the latest major update to the grading and editing software. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »
October 15, 2020
Free plugin for editing multi-layer EXR files gets automated layer grouping to keep files organised. Read More »
September 1, 2020
Latest update to the open-source 3D app brings major changes to sculpting, rendering and simulation. Read More »
August 25, 2020
Now shipping: Tangent Animation's neat free plugin makes Blender a Hydra render delegate in Houdini. Read More »
June 25, 2020
Updated: see the new cloth physics transfer system due in iClone 7.8 and the UE4 live link next month. Read More »
June 18, 2020
New standalone edition of the GPU-accelerated particle generator free for motion graphics and VFX. Read More »
April 21, 2020
Workflow-focused update to planar tracking tool improves performance on deep and wide-angle shots. Read More »
April 1, 2020
Major update to the Cinema 4D edition of the Cycles renderer adds GPU ray racing and custom AOVs. Read More »
March 24, 2020
LightWave fluid simulation plugin gets support for motion blur, velocity maps and fluid colours. Read More »
November 14, 2019
Sizeable update to the rotoscoping and paint software adds features across the board. Mocha planar tracker now thrown in for free. Read More »
November 8, 2019
'Really real-time' renderer for Cinema 4D now out of early access - and now supports volumetrics. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
June 21, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering. Read More »
May 17, 2019
Renderer's fast, intuitive new system aims to make caustics a 'mainstream effect' in production. Read More »
April 8, 2019
Check out the new features in Insydium's Cinema 4D version of Blender's Cycles render engine. Read More »
April 3, 2019
Spring 2019 update adds Content-Aware Fill for automatic object removal, new Expressions Editor. Read More »
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