November 14, 2019
Sizeable update to the rotoscoping and paint software adds features across the board. Mocha planar tracker now thrown in for free. Read More »
November 8, 2019
'Really real-time' renderer for Cinema 4D now out of early access - and now supports volumetrics. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
June 21, 2019
'Really real-time' physically based renderer gets support for 360° spherical and overscan rendering. Read More »
May 30, 2019
Handy free plugin for editing multi-layer EXR files gets Cryptomatte support, option to export mipmaps. Read More »
May 17, 2019
Renderer's fast, intuitive new system aims to make caustics a 'mainstream effect' in production. Read More »
April 8, 2019
Check out the new features in Insydium's Cinema 4D version of Blender's Cycles render engine. Read More »
April 3, 2019
Spring 2019 update adds Content-Aware Fill for automatic object removal, new Expressions Editor. Read More »
December 17, 2018
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year. Read More »
November 5, 2018
Update adds node-based material editor, new skin and hair shaders, automated conversion of C4D and V-Ray materials. Read More »
September 19, 2018
Free plugin generates realistic 3D planets, complete with physically based shading and atmospheres. Read More »
September 3, 2018
Now available: Update adds node based material system, volume modelling, MoGraph fields, and multi-pass rendering on the GPU. Read More »
May 10, 2018
All-in-one editing, compositing and FX app gets new motion graphics tools, improved editorial workflow. Read More »
October 19, 2017 | 1 comment
Videos: see the new tools for editing 360-degree VR video and creating data-driven animation. Read More »
June 29, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials. Read More »
March 24, 2017 | 1 comment
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year. Read More »
February 14, 2017 | 2 comments
New update improves speed of Blender's Cycles renderer over 10x on shots with motion blur and hair. Read More »
January 23, 2017 | 1 comment
Updated: Psyop's open-source tech for pulling mattes from Arnold renders now works with Fusion as well as Nuke. Read More »
November 17, 2016 | 2 comments
Promising new plugin implements Blender's powerful GPU-based renderer and node-based materials inside Cinema 4D. Read More »
October 10, 2016
Real-time hair and fur plugin now supports motion blur, import of NURBS curves from DCC tools. Read More »
Sorry, no posts matched your criteria.