September 20, 2019
Streamlined modeling tool adds snapping when editing sub-objects, plus new edge modelling tools. Read More »
July 16, 2019
Free quality-of-life update adds new navigation modes in Layout and Modeler, improvements to FBX interchange and the UE4 bridge. Read More »
June 5, 2019
Hard surface toolkit's new classic polygon modelling environment makes workflow in Houdini more like other DCC apps. Read More »
January 23, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes. Read More »
January 1, 2018 | 18 comments
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack. Read More »
March 16, 2017 | 6 comments
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave. Read More »
March 29, 2016 | 8 comments
Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015. Read More »
September 30, 2015
Cost of new licences up, upgrades from the current version down. Also: new volumetric and PBR engine due in LightWave 2016. Read More »
September 24, 2013
Cheap, intuitive modeller strengthens toolset with new ZBrush-like mesh subdivision and decimation systems. Read More »
September 5, 2013
The creature artist and veteran of Rango and Pacific Rim runs our gauntlet of tech and career questions. Read More »
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