MeshFusion

Foundry ships Modo 15.2

3D modelling and rendering app gets new Primitive Slice tool and render-time Boolean system. Perpetual licences discontinued.

Wednesday, November 10th, 2021

Foundry ships Modo 15.0

Iterative update to the modelling and rendering app overhauls MeshFusion and the Animation Editor, adds viewport depth of field.

Friday, March 19th, 2021

Foundry ships Modo 14.0

First Modo 14 Series release adds Ghost and X-ray display modes, plus the option to draw annotations on the viewport in asset reviews.

Friday, March 20th, 2020

Foundry ships Modo 13.1

It's mainly a performance release, but there are new modelling and character rigging tools, plus support for the AxF material format.

Friday, August 16th, 2019

Foundry ships Modo 13.0

Major update to the 3D software adds new GPU render engine, animation layers, first step towards Houdini-like procedural workflows.

Wednesday, March 27th, 2019

Foundry ships Modo 12.2

Update adds render denoising, Workbenches system for custom UI layouts, more improvements to modelling, UVs and tech animation.

Friday, November 16th, 2018

Foundry ships Modo 12.1

Varied update adds new integrated VR viewport, new hard-surface animation options, improved modelling and UV packing tools.

Thursday, June 21st, 2018

Foundry ships Modo 12.0

First release in the Modo 12 Series overhauls the Mesh Paint tool, and adds a neat new Surface Strips system to MeshFusion modelling.

Thursday, March 29th, 2018

Foundry ships Modo Indie 11

Long-awaited update adds the Unreal Engine live bridge and tools from the Modo 11 Series itself, glTF 2.0 support. Free to current users.

Tuesday, March 6th, 2018

Foundry ships Modo 11.2

Videos: See the new Principled BRDF shader and procedural modelling tools in action. Lots of UV workflow improvements, too.

Wednesday, November 8th, 2017

Pixologic ships ZBrush 4R8

Updated: Long-awaited update to the sculpting tool adds real-time Booleans, vector displacement meshes, eight new deformers.

Tuesday, June 13th, 2017