June 16, 2022
3D animation software gets updates to Boolean modelling, vertex painting and HumanIK, plus new C++ SDK in Bifrost for Maya. Read More »
June 3, 2022
Free plugin for composing and rendering USD scenes in Blender can now export animated USD files. Read More »
April 6, 2022
USD-native shot layout and look dev solution gets new 'HydraVP2' viewport and Python 3 support. Read More »
December 21, 2021
Now officially shipping: new plugin lets users import, compose and render USD scenes in Blender. Read More »
December 9, 2021
Clarisse's much-anticipated hybrid CPU/GPU renderer available via early access builds of Clarisse 5.5. Read More »
December 2, 2021
See what's new in RenderMan, Redshift, Enscape, R3DS Wrap and Render Manager 2 for 3ds Max. Read More »
November 30, 2021
Check out next year's roadmap for the GPU renderer, and the new features in OctaneRender 2022.1 XB0, the first public preview build. Read More »
October 28, 2021
See the key changes planned for the open-source 3D software from Blender 3.0 to Blender 3.7 in 2023. Read More »
October 27, 2021
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
September 17, 2021
Updated, new demo: Check out the FAQs for Clarisse iFX's next-gen CPU/GPU render engine, and see how it performs on gaming GPUs. Read More »
August 23, 2021
See our pick of UE4's new features, from more in-camera visual effects tools to multi-GPU lightmap baking. Read More »
August 4, 2021
Open source plugin now converts Substances to RenderMan's new Lama materials, for use in Blender, Houdini or Maya. Read More »
August 2, 2021
Cinema 4D and LoUPE developers become members of industry body to promote open-source VFX tech. Read More »
July 16, 2021
Movie industry standards body to oversee future development of the open format for rich material data. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
June 7, 2021
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free. Read More »
August 24, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders. Read More »
August 24, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX. Read More »
April 9, 2020
Material-authoring tool gets new keyboard shortcut editor, revamped PBR render node, MaterialX plugin. Read More »