December 1, 2020
Video: Clarisse iFX's next-gen CPU/GPU render engine will run 'up to 10x' faster than the existing renderer, even on the CPU alone. Read More »
August 24, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders. Read More »
August 24, 2020
Open-source physically based GPU render engine gets support for Light Path Expressions, MaterialX. Read More »
August 8, 2020
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free. Read More »
April 9, 2020
Material-authoring tool gets new keyboard shortcut editor, revamped PBR render node, MaterialX plugin. Read More »
August 30, 2019
Material authoring software gets new set of tools for creating photo-based and synthetic HDR maps. Read More »
July 31, 2019
Update to the renderer adds initial support for OSL and OpenVDB in Arnold GPU, plus new Clip Geo shader for rendering cutaways. Read More »
March 27, 2019
Proposed features include new procedural layout tools, animation retargeting, automated retopology. Read More »
March 18, 2019
Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX. Read More »
April 6, 2018
Big update to the renderer adds toon shader, adaptive sampling, two denoising systems, progressive rendering, native Alembic support. Read More »
March 8, 2018
New video also shows other features due in the renderer, like support for USD and MaterialX. Read More »
January 16, 2018
Heavyweight VFX scene assembly tool gets support for Alembic and USD sequences, AR content in USDZ format. Read More »
June 27, 2017
Foundry to resell the high-performance USD/Alembic data-transfer framework used on Logan and Doctor Strange. Read More »
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