May 4, 2022
Real-time rendering toolkit gets physically accurate DoF, lens flares and motion blur. GPU ray tracing now supported on AMD hardware. Read More »
September 26, 2021
Library Drop 02 adds 135 new materials to the real-time rendering toolkit, focusing on realistic fabrics. Read More »
July 8, 2021
Big free update to the real-time rendering and look dev tool adds neat texturing and lighting features, RTX-accelerated render denoising. Read More »
April 5, 2021
Real-time rendering toolkit gets new GPU-accelerated ray tracing system, new 3D painting toolset. Read More »
January 31, 2021
Discover 20 video tutorials from the leading digital training firm that no CG artist can afford to miss. Read More »
January 16, 2020
Texture and light ZBrush sculpts in Substance Painter or Marmoset Toolbag without setting up UVs. Read More »
July 10, 2019
VFX-focused update to the asset management tool for Megascans scan data adds USD support, plus new integration for Clarisse iFX. Read More »
June 27, 2019
Get it from 3D Scan Store in ZTL, OBJ or FBX format, with up to 16,384 x 16,384-pixel PBR textures. Read More »
May 27, 2019
Master workflows for detailing environment models with Santa Monica Studio artist Nate Stephens' new Gnomon tutorial. Read More »
March 13, 2019
Major update to Houdini adds ground-breaking Procedural Dependency Graph, distributed fluid sims, updated Vellum solver. Read More »
November 8, 2018
Free app for exporting Megascans assets to other software gets live links to 3ds Max, Houdini, Toolbag. Read More »
August 9, 2018
EA DICE artist Guilherme Rambelli's new Gnomon Workshop tutorial details current industry workflows. Read More »
March 24, 2017
Master PBR shading workflows in Substance Painter and UE4 with Riot Games' Nick Reynolds' detailed guide. Read More »
January 18, 2017
Discover production techniques for modeling and baking normal maps with Riot Games' Nick Reynolds. Read More »
January 15, 2016
Promising real-time PBR render engine now supports C4D's standard renderer for final-quality images. Read More »
June 5, 2015
Turn models into photorealistic 3D presentations to view in a browser with the new Marmoset Viewer. Read More »
March 4, 2015
New WebGL exporter will let artists share 3D models in a web browser, with physically based shading. Read More »
December 29, 2014
Master hard-surface workflows in ZBrush with Nate Stephens' Environment Modeling and Sculpting for Game Production. Read More »
February 25, 2014
Games texturing tool gets new baking options and ability to group nodes. Eight new video tutorials, too. Read More »
December 7, 2013
Updated: Real-time render toolkit for games gets complete scene editor, support for physically based shaders. Read More »