January 24, 2021
Create production-ready grooms in ILM artist Kristin Farrensteiner's Gnomon Workshop masterclass. Read More »
January 14, 2021
GPU-accelerated alternative to Houdini's Sparse Pyro solver can also now simulate coloured smoke. Read More »
January 9, 2021
Watch Digital Domain look dev lead Adrien Vallecilla's detailed starter tutorial for The Gnomon Workshop. Read More »
December 16, 2020
See all the new features in the Houdini edition of renderer, from ACEScg to updates to VRayDirt. Read More »
December 14, 2020
New Gnomon Workshop tutorial reveals how Gaea's procedural terrain tools extend VFX workflows. Read More »
December 11, 2020
3D texture painting tool gets new options for creating and sharing procedural masks, isolating materials, and baking textures. Read More »
November 23, 2020
Big update to the real-time render toolkit adds GPU ray tracing, 3D texturing and custom workspaces, but removes native .sbsar support. Read More »
October 30, 2020
Big update to the lighting and look dev tool adds new artist-focused lighting workflows and powerful new 'Foresight Rendering' system. Read More »
October 21, 2020
Big update to the procedural 3D software adds KineFX character rigging toolset; updates to Solaris, Karma and the simulation tools. Read More »
September 15, 2020
Updated: early registration now available for the beta of the next major version of the C4D renderer. Read More »
September 14, 2020
New Gnomon tutorial reveals how to clean 3D scan data to integrate with a photographic backplate. Read More »
September 10, 2020
Neat €3 plugin assembles folders of texture maps into PBR materials for 'even the messiest scenes'. Read More »
September 3, 2020
Big update to the renderer to add Sylized Looks, new layered materials, Phasor noise - and the long-awaited RenderMan XPU. Read More »
August 25, 2020
Now shipping: Tangent Animation's neat free plugin makes Blender a Hydra render delegate in Houdini. Read More »
August 10, 2020
Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders. Read More »
August 8, 2020
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free. Read More »
August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
July 21, 2020
New Unreal Fellowship program will pay VFX and games pros to do four weeks of online UE4 training. Read More »
July 8, 2020
Can't wait for Houdini 18.5? Check out the neat new topology transfer and rendering options available in Houdini 18 today. Read More »
July 2, 2020
Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset. Read More »
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