August 5, 2013
Autodesk's Louis Marcoux posts an hour of free training on particle-based destruction and fluid effects. Read More »
May 22, 2013
Our pick of the best CG research covers hair capture, smoke sims - and even fixes for bad handwriting. Read More »
July 25, 2012
3ds Max particle system to gain fluid and cloth sim tools, plus new edition for Unity and Unreal game engines. Read More »
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