April 17, 2013
Updated: Extra videos show the cult animation and rendering tool's new Skelevision interactive rigging view. Read More »
March 22, 2013
Developer aims to allow "every single 3D app" to process render jobs in the cloud on up to 128 GPUs. Read More »
March 12, 2013
Updated: LW version of the GPU-based renderer enters open beta. Check out some nice new videos. Read More »
February 1, 2013
Well-received update adds Genoma rigging system, better After Effects interoperability, nice modelling tools. Read More »
January 7, 2013
See what the Arnold renderer can do even outside big VFX studios with this 250-million-particle 3D fractal. Read More »
January 2, 2013 | 3 comments
Get 31 common species in a wide range of standard formats, including OBJ, 3DS, plus Vue and Terragen. Read More »
November 28, 2012
Standalone version of the physically based GPU renderer finally ships to join the 3ds Max and Maya plugins. Read More »
March 19, 2012
OddBall Animation's gorgeous post-apocalyptic short has strange echoes of Spielberg's debut feature. Read More »
March 14, 2012
Atmospheric plugin for all major DCC apps gains new cloud-editing tools and improved render speed. Read More »
March 9, 2012
As seen on Terra Nova: hybrid gaseous fluid simulator for Cinema 4D and LightWave gets full release. Read More »
January 23, 2012
The LA studio discusses its inventive visuals for the Eastern-inspired Josh Hartnett crime thriller. Read More »
June 23, 2011 | 13 comments
NewTek VP discusses CORE tech, future upgrades, and hints at unification of Modeler and Layout. Read More »
June 23, 2011
Work done on next-generation 3D toolset to be rolled into future LightWave updates instead. Read More »
May 26, 2011 | 1 comment
Volumetric rendering app used at Zoic Studios to gain fully GPU-accelerated preview renderer, new interactive editing tools. Read More »
April 20, 2011
New free and Pro editions of the RHiggit! auto-setup system from the artist formerly known as 'RebelHill'. Read More »
February 11, 2011
Oddball Animation posts detailed breakdown of its VFX work for this 'stylised steampunk' music video. Read More »
January 18, 2011
3ds Max, Maya, Softimage and LightWave plug-ins all now compatible with Maxwell Fire interactive renderer. Read More »
January 17, 2003
Digital Michelangelo? Read ths interview with this spectacular new artist. Read More »