April 14, 2021
Crowd animation system for Maya and Houdini gets new behaviour tree system, new Mixamo importer, new free Personal Learning Edition. Read More »
April 13, 2021
Blender, Cinema 4D, Houdini and Maya users can now run the GPU renderer on Macs with AMD cards. Support for M1 chips to follow. Read More »
March 19, 2021
3D texturing app to get Python 3 support, new USD workflows and updated brush engine, but macOS edition cancelled. Read More »
March 17, 2021
Big update to the compositing apps adds new Hydra viewport, ground-breaking machine learning toolset. Read More »
January 30, 2021
VFX production renderer gets new V-Ray-style light mixer, improved GPU rendering and USD support, and support for OpenColorIO 2.0. Read More »
November 17, 2020
Download the long-awaited Blender plugin and Metal edition of the GPU renderer for current Macs. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »
October 30, 2020
Big update to the lighting and look dev tool adds new artist-focused lighting workflows and powerful new 'Foresight Rendering' system. Read More »
October 29, 2020
Renderer gets new post effects framework, physically correct nested dielectrics, improvements to USD support and Arnold GPU. Read More »
September 15, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user. Read More »
September 3, 2020
New RenderMan integration places the open-source 3D app on the same footing as Maya or Houdini. Read More »
September 3, 2020
Big update to the renderer to add Sylized Looks, new layered materials, Phasor noise - and the long-awaited RenderMan XPU. Read More »
August 25, 2020
Now shipping: Tangent Animation's neat free plugin makes Blender a Hydra render delegate in Houdini. Read More »
August 10, 2020
Big update to the lighting and look dev tool to add new 'artist-focused' lighting workflows, support for multiple simultaneous test renders. Read More »
August 8, 2020
New UE4 plugin for Atoms Crowd promises to create large real-time crowd sims on consumer PCs. Read More »
August 8, 2020
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free. Read More »
July 28, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin. Read More »
July 16, 2020
See the new local space transform mode and updates to baking workflow in the 3D texturing tool. Now available on macOS again. Read More »
July 2, 2020
Nifty work from Tangent Animation makes Cycles a Hydra delegate in Houdini's Solaris look dev toolset. Read More »
June 16, 2020
Check out the new snapping options in the lighting and look dev tool, and the new toon shading system in its 3Delight NSI renderer. Read More »
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