April 26, 2022
Renderer to support Radeon Pro W6800 and VII GPUs with the next update to AMD's pro GPU drivers. Read More »
April 20, 2022
Major update to the GPU renderer adds support for CPU and hybrid rendering. Support for AMD GPUs on Windows and Linux to come. Read More »
April 6, 2022
USD-native shot layout and look dev solution gets new 'HydraVP2' viewport and Python 3 support. Read More »
January 21, 2022
Sales of the Modo and Katana editions of the renderer have ended, but support continues until December 2022. Read More »
January 3, 2022
Including support for hair rendering in Redshift RT, plus ArtEngine, HitFilm and ftrack Studio updates. Read More »
December 14, 2021
Lighting and look dev software gets new Nuke Bridge for live linking to Nuke comps, updates to the Hydra Viewer and Foresight+ rendering. Read More »
November 23, 2021
New features in the compositing app include a live link to Unreal Engine and new machine learning options in NukeX. Read More »
November 18, 2021
Major update to the 3D texture painting software updates the brush engine, and adds support for Python 3 and new USD workflows. Read More »
November 4, 2021
Major update to the Maya crowd simulation software lets users interact with Golaem simulations inside Unreal Engine in real time. Read More »
October 19, 2021
Major update to the renderer adds Open Image Denoise and real-time colour correction, and extends Arnold GPU and USD workflows. Read More »
September 4, 2021
Get started with the lighting and look dev software with The Gnomon Workshop's detailed introductory tutorial. Read More »
August 12, 2021
Redshift 3.0.51 update streamlines the GPU renderer's user interface. Blender plugin gets support for OSL shaders and UDIM textures. Read More »
August 4, 2021
Open source plugin now converts Substances to RenderMan's new Lama materials, for use in Blender, Houdini or Maya. Read More »
June 30, 2021
Get the latest Non-Commercial edition of Pixar's renderer for personal use and plugin creation. Read More »
June 30, 2021
New RenderMan integration places the open-source 3D app on the same footing as Maya or Houdini. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
June 22, 2021
GPU renderer for 3ds Max, Blender, C4D, Houdini and Maya gets new OCIO 2-based colour management system, including ACEScg support. Read More »
June 7, 2021
Check out the new features in J Cube's USD-native Maya layout, look dev and lighting toolset. Freelancers can use it for free. Read More »
May 22, 2021
Crowd animation system for Maya and Houdini gets new behaviour tree. UE4 plugin also now updated. Read More »
April 30, 2021
Updated: Blender, Cinema 4D, Houdini and Maya users can now run the renderer on Macs with M1 processors as well as AMD GPUs. Read More »