Check out the new features in the renderer, including a procedural Scratches shader and a high-altitude layer in the Clouds object.
Friday, July 24th, 2026
Check out the new features in the renderer, including a procedural Scratches shader and a high-altitude layer in the Clouds object.
Friday, July 24th, 2026
Discover how a shared Houdini timeline driving environmental FX powered the multi-million-year timelapses in the Netflix series.
Friday, July 24th, 2026
Production renderer gets new BSDF nodes for toon shading and new Accelerated Viewport mode for Maya users. See all the changes.
Thursday, July 23rd, 2026
New open-source add-ons provide a long-overdue free way to import glTF files into 3ds Max, backed by the creator of the format.
Thursday, July 16th, 2026
Check out the latest features in Houdini, from a complete new 3D Gaussian Splatting toolset to major updates to KineFX and Copernicus.
Thursday, July 16th, 2026
Parametric model based on real-world scan data generates realistic 3D heads and expressions. Blender and 3ds Max add-ons available.
Wednesday, July 15th, 2026
Check out the new features in the procedural city generation software, including new tools for creating street layouts, and a Python 3 API.
Monday, July 13th, 2026
New tech compresses geometry caches from destruction, cloth and liquid sims by 'up to 92%' for real-time rendering in Unreal Engine.
Thursday, July 9th, 2026
Get new versions of particle tools Krakatoa MX, Frost MX, Stoke MX and XMesh MX recompiled to support current versions of 3ds Max.
Monday, July 6th, 2026
Major update to the soft tissue simulation add-on for Maya and Houdini adds new machine learning toolset. See all the new features.
Thursday, July 2nd, 2026
Check out the new features in the production renderer, including the option to relight and render imported 3D Gaussian Splats.
Tuesday, June 23rd, 2026
Master professional simulation workflows using Houdini's Vellum solver with The Gnomon Workshop's detailed six-hour tutorial.
Saturday, June 13th, 2026
Check out the new features in the GPU renderer, including updates to hex tiling, and support for DoF in real-time renderer Redshift Live.
Wednesday, June 10th, 2026