December 21, 2020
Get the new free edition of the Datasmith creator's tool for turning 3ds Max, Blender and UE4 scenes into 'pseudo VR'. Read More »
December 3, 2020
Update to the 3D software adds new retopology tools and support for bloom effects in the viewport. Read More »
July 20, 2020
Sizeable update to the free AAA game engine introduces new UI, plus white box testing and node-based landscape authoring tools. Read More »
May 16, 2020
Physically based renderer gets tool to turn Substance Painter textures into Maxwell materials, support for coated materials in Maxwell GPU. Read More »
May 5, 2020
Open-source vector design tool reaches its milestone 1.0 release. Check out the new drawing, vector editing and export features here. Read More »
January 28, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs. Read More »
October 24, 2019
Major update to parametric modelling plugin improves material handling, adds nested generators. Read More »
June 19, 2019
Digital sculpting software gets automatic user interface scaling when working on high-resolution monitors, plus over 40 bugfixes. Read More »
June 13, 2019
Maya crowd simulation tool now supports a wider range of character rigs for crowd agents. Viewport and rendering performance improved. Read More »
April 15, 2019
Updated: Standalone render denoising tools get new integration plugins for Houdini and Clarisse. Read More »
February 6, 2019
Interesting RAW-focused still image editor gets GPU-based import engine, new context-sensitive workflow, and 16-bit image export. Read More »
January 23, 2019
Fastest major update in LightWave history adds multi-user bridge to UE4, new digital sculpting tools, nodal editing of OpenVDB volumes. Read More »
January 15, 2019
Update extends the digital sculpting package's new dynamic tessellation system, adds option to merge multiple meshes into one. Read More »
December 28, 2018
One of the oldest 3D applications gets updated for current Hi-DPI displays and multicore CPUs, and gains a photon mapping system. Read More »
December 6, 2018
Lightweight subdivision surface modelling tool gets GoZ support for exchanging models with ZBrush. Read More »
November 15, 2018
Mocha Pro now has 360° tracking tool Mocha VR; Continuum gets 2D particle system particleIllusion. Read More »
November 9, 2018
Handy Photoshop 'superpanel' makes it easier to import, organise and work with reference images. Read More »
October 4, 2018
Planar tracking software now includes the 360-degree tracking tools from Mocha VR, supports GPU-accelerated object removal. Read More »
July 12, 2018
Lots of features, including a new physical camera model, but the GPU lightmapper hasn't made it. Read More »
June 27, 2018
Digital painting app gets dark UI theme; new Stamps brush type aimed at concept art. Other brushes now 'up to 75%' faster. Read More »
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