April 5, 2022
Milestone update to the game engine is now officially available, Check out its key features here. Read More »
February 12, 2022
New free plugin makes the popular arch viz renderer available to users of the open-source 3D software. Read More »
July 13, 2021
Long-awaited major update to the sculpting and painting app ships. Check out the new features, and changes to pricing and plugins. Read More »
May 28, 2021
Turn your Blender, 3ds Max and Maya scenes into browser-based 3D apps - and now, into native iOS, Android or desktop apps as well. Read More »
April 9, 2021
Amazon's free game engine to get new 'high-performance physically based renderer' with an interesting modular design. Read More »
April 5, 2021
Real-time rendering toolkit gets new GPU-accelerated ray tracing system, new 3D painting toolset. Read More »
February 24, 2021
Update adds support for masks in the V-Ray Frame Buffer, better caustics and translucent materials. Read More »
January 7, 2021
Landscape-generation software gets OpenColorIO support, plus better support for PBR workflows. Read More »
December 21, 2020
Read our pick of the new features in the game engine, from ray traced reflections to real-time compositing. Read More »
December 4, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping. Read More »
September 1, 2020
3ds Max renderer gets new sky model, better Phoenix FD support, adaptive environment sampling. Read More »
August 26, 2020
Renderer gets neat new sky model, new distance map and V-Ray-style adaptive environment sampling. Read More »
August 14, 2020
See the new tools for games artists due in Unity 2020 LTS, 2021.1 and 2021.2 - plus a bonus for anyone with a free Personal subscription. Read More »
July 30, 2020
Open-source renderer gets faster GPU rendering, plus support for Blender's mantaflow smoke sims. Read More »
July 23, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing. Read More »
May 6, 2020
See the best new tools in the game engine and real-time renderer - from new ray traced materials to LIDAR support. Read More »
April 24, 2020
3D animation and rendering app gets new GI system, improved SSS and hair shading, and support for Disney's Partio particles library. Read More »
March 23, 2020
Open-source renderer gets support for glTF export, triplanar mapping. Blender plugin supports some Cycles light settings. Read More »
November 14, 2019
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year. Read More »
October 2, 2019
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80. Read More »