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global illumination

  • Check out the new features in mental ray 3.13

    April 17, 2015

    New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app. Read More »

  • Gnomon ships full guide to GI in Maya and mental ray

    November 3, 2014

    Master key techniques with Frederic Durand's Global Illumination and Caustics in Maya & mental ray. Read More »

  • Try out GPU-accelerated GI in mental ray

    July 8, 2014

    Discover how to unlock the new engine built into 3ds Max and Maya 2015 to send Nvidia your feedback. Read More »

  • Videos: Nvidia’s multi-physics, volumetrics and GI tools

    October 22, 2013

    Check out impressive demos of the developer's new FLEX, Flame Works and GI Works real-time technologies. Read More »

  • Planetside ships Terragen 3

    August 16, 2013

    Updated: landscape generator gets better GI, Linux render nodes. Both commercial editions now shipping. Read More »

  • Sneak peek: the new features in V-Ray 3.0

    July 1, 2013 | 3 comments

    Next release to boost brute force raytracing and much more, reports from End User Event 2013. Read More »

  • Act-3D ships Lumion 3.0

    November 28, 2012

    Intuitive real-time visualisation tool gains GI and realistic reflections, plus attractive new cloud-creation system. Read More »

  • Mootzoid ships emRPC 4.0

    April 4, 2011 | 1 comment

    Point cloud renderer for Softimage gains GI, AO, DoF, motion blur. Check out the new 'Cloudalypse' demo above. Read More »

  • Real-Time Indirect Illumination

    March 5, 2010

    Crytek posts technical presentation on real-time indirect illumination. Read More »

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