November 14, 2019
C#-based open-source 2D and 3D game engine gets its first major update since being made available under an MIT licence last year. Read More »
October 2, 2019
Open-source renderer gets new GI cache system, Disney BRDF material and Open Image Denoise. Now compatible with Blender 2.80. Read More »
July 31, 2019
Major update to the open-source 3D software ships after four years of planning and development. Discover its key features here. Read More »
June 10, 2019
Now available to download: Nvidia updates the 1997 shooter for real-time path tracing on Turing GPUs. Read More »
November 19, 2018
New game engine lets users create iOS augmented reality apps via a simple drag-and-drop workflow. Read More »
September 24, 2018
Long-awaited update to game engine updates GI system and Sandbox editor; introduces new 5%-of-royalties licensing model. Read More »
May 3, 2018
It's a huge update, so get up to speed faster with our run-down of the key features for CG artists. Read More »
March 21, 2018
Updated: neat Star Wars short shows the real-time effects possible in UE4 with this new extension to DX12. Read More »
January 11, 2018
New C#-scriptable render pipeline and node-based shader editor, but no more native Substance support. Read More »
July 19, 2017 | 1 comment
Scaleform, Navigation, Beast and HumanIK sales stopped on 12 July. Existing users get final source code of some tools. Read More »
April 26, 2017
Rendering middleware firm's 'next-level C# game engine' now shipping commercially, but still free to individuals and indie studios. Read More »
November 25, 2016
Now shipping: Big update to the rendering toolkit adds animation support, real-time GI, texture baking, and Unity and UE4 export. Read More »
June 7, 2016
Update to the renderer adds neat interactive denoising system, improved GI and GPU rendering. Read More »
April 6, 2016
Updated: Real-time visualisation software gets improved GI, AO, depth of field - and now VR support. Read More »
March 17, 2016 | 1 comment
Beautiful Ninja Theory-created demo showcases new open-world tech in the UE4 and Unity lighting system. Read More »
December 18, 2015
Sizeable update boosts render speed by up to 50% and adds over 25 new and updated features. Read More »
April 17, 2015
New GI engine, AO pass, support for deep compositing and UDIM - and updatable separately to your 3D app. Read More »
March 12, 2015 | 1 comment
New non-commercial edition gives SketchUp users free access to e-on's real-time rendering system. Read More »
March 3, 2015
Now shipping: leading game engine gets real-time GI, physically based shading, new audio-editing tools. Read More »
November 21, 2014
Featuring the new RIS raytracing architecture and costing just $495. Free version now due early 2015. Read More »
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