Improve your composition and Photoshop workflow with The Gnomon Workshop's masterclass in character and environment design.
Saturday, March 7th, 2026
Improve your composition and Photoshop workflow with The Gnomon Workshop's masterclass in character and environment design.
Saturday, March 7th, 2026
New online tool for VFX and game artists generates ultra-detailed 16K skin textures based on an existing 3D character with 2K textures.
Friday, March 6th, 2026
Popular 3ds Max particle and multiphysics add-on for VFX and motion graphics gets neat new GPU-based Zenith fluid engine.
Thursday, March 5th, 2026
Inbibo's add-on for Maya - and now Houdini - provides a simple way to add simulated soft tissues to characters in VFX and games.
Wednesday, March 4th, 2026
See the latest features in the terrain generation tool for games and VFX, including AgX tonemapping and new Pattern distributions.
Tuesday, March 3rd, 2026
Get started with the industry-standard 3D software with The Gnomon Workshop's essential three-part training series.
Saturday, February 28th, 2026
Popular 3D tree generator for VFX and games work now plays nicer with real-time engines - and now supports Houdini Indie.
Friday, February 27th, 2026
Sparseal's $20 iPad app includes features usually only found in more expensive desktop software, like simultaneous multichannel painting.
Thursday, February 26th, 2026
Quixel Mixer 2023.1 makes it possible to run the material-authoring software offline indefinitely, unlike previous versions.
Friday, February 20th, 2026
Check out the eye-catching rigs now possible with the 'next-level' update to Zoo Tools Pro's modular rig-building system for Maya.
Wednesday, February 18th, 2026
Check out the new features in this varied update to the increasingly popular toolkit for hard surface and organic modeling in Houdini.
Tuesday, February 17th, 2026
Check out the new features in this powerful set of geometry optimization tools for games and VFX work. Free to indie artists.
Tuesday, February 17th, 2026
Intuitive free tool also lets you scatter objects on curves, surfaces or volumes, or place them by clicking in the viewport.
Wednesday, February 11th, 2026