December 13, 2018
Update adds support for nested prefabs, new particle and terrain tools. Visual Effect Graph and GPU lightmapper out as tech previews. Read More »
May 15, 2018
Free game engine gets support for morph targets, new wind and force volumes, volumetric cloud system, visual scripting improvements. Read More »
January 31, 2018
Big update to the open-source game engine to add new PBR renderer, new audio engine, visual scripting, and early VR support. Read More »
October 26, 2017 | 1 comment
Game engine gets support for Google's ARCore AR system, better lightmapping and media playback. Read More »
September 21, 2017
Now officially released. Free game engine gets support for Substance Designer materials, new Vulkan renderer, and terrain blending. Read More »
April 26, 2017
Rendering middleware firm's 'next-level C# game engine' now shipping commercially, but still free to individuals and indie studios. Read More »
March 28, 2017
Check out the neat new clothing simulation options and Immediate Mode physics system due in the next release. Read More »
February 24, 2017 | 1 comment
Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April. Read More »
November 30, 2016
Sizeable update adds long-awaited tools for customising the Personal edition splash screen, HDRI-based Look Dev system. Read More »
September 8, 2016
New features in varied update range from Alembic support to the option to paint meshes inside the VR Editor. Read More »
July 30, 2016 | 1 comment
New update to the game engine extends the particle controls and Cinematic Image Effects add-on. Read More »
June 2, 2016 | 2 comments
Check out the new VR Editor mode and Sequencer cinematic editor. Lots of new mobile options, too. Read More »
Sorry, no posts matched your criteria.