March 24, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year. Read More »
February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
March 14, 2012
See character animation controllers in use on non-character objects, and funky viewport depth of field effects. Read More »
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