October 29, 2020
New 'Big Navi' cards go up against Nvidia's GeForce RTX GPUs - and feature dedicated ray tracing cores. Read More »
October 19, 2020
Check out the new features in Dimension 5's RTX-accelerated GPU renderer. Now available for Blender as well as for 3ds Max. Read More »
June 23, 2020
Check out the features due in the next update to the game engine, now postponed from spring 2020. Read More »
June 19, 2020
Big update with a small version number adds a new GPU-based chroma keyer to the real-time motion graphics and VFX software. Read More »
March 19, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers. Read More »
January 13, 2020
Version 0.7 of the Substance Painter-like texture painting tool adds live links to UE4 and Unity. Read More »
November 7, 2019
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview. Read More »
September 4, 2019
Game engine gets eagerly anticipated Chaos destruction physics toolset, new virtual production tools. Read More »
August 1, 2019
All three applications to support hardware-accelerated ray tracing on Nvidia's RTX GPUs in future. Read More »
June 7, 2019
Real-time VFX and motion graphics tools get new GPU-agnostic hybrid ray tracing system, plus native support for Substance materials. Read More »
April 17, 2019
Real-time visualisation platform gets hardware-accelerated ray tracing, option to import simple 3ds Max animations. Read More »
April 17, 2019
Game engine gets new scene visibility controls, better GPU lightmap baking, support for AxF materials, OptiX render denoising. Read More »
April 12, 2019
Free driver update extends DXR support on selected Pascal and Volta GPUs, including the GeForce 1060 to 1080 Ti. Read More »
April 3, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools. Read More »
March 18, 2019
The tech runs on current mid-range AMD and Nvidia GPUs, and is due in the CryEngine roadmap this year. Read More »
February 21, 2019
See the real-time motion graphics tool's interesting new path tracing system. Runs on any current GPU. Read More »
May 31, 2018
V-Ray Next is a landmark update. Chaos Group reveals the thinking behind it, and the forces shaping rendering tools. Read More »
March 21, 2018
Updated: neat Star Wars short shows the real-time effects possible in UE4 with this new extension to DX12. Read More »
May 26, 2017
Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features. Read More »
December 19, 2016
Games texture-streaming system gets mipmap streaming, better workflow with version control tools. Read More »
Sorry, no posts matched your criteria.