March 8, 2013
Torture your Nvidia card with RandomControl's Arion-renderer-based GPU benchmarking tool. Read More »
February 20, 2013
Updated: new video talks up the world's first "continuous rendering workflow between CPU and GPU". Read More »
February 19, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing. Read More »
January 21, 2013
Physically based hybrid CPU/GPU renderer to export new 'LightMixer' layers without raising render times. Read More »
January 4, 2013 | 2 comments
Updated: Physically accurate renderer based on Intel's Embree kernels becomes available for Mac as well as Windows. Read More »
June 26, 2012 | 1 comment
But only if you're running on an Intel x64 CPU, thanks to Chaos Group's neat new VRayEmbree helper tool. Read More »
December 28, 2011
Second major update to software in three weeks offers support for rendering scenes of infinite size. Read More »