Check out the new features in this powerful set of geometry optimization tools for games and VFX work. Free to indie artists.
Monday, July 13th, 2026
Check out the new features in this powerful set of geometry optimization tools for games and VFX work. Free to indie artists.
Monday, July 13th, 2026
Promising new free application provides a 'clean, distraction-free space' for sculpting characters and creatures for games and VFX work.
Wednesday, July 8th, 2026
Open-source app converts 3D scans or sculpts to clean, low-poly, all-quad geometry. Comes with an unofficial Blender bridge plugin.
Wednesday, July 8th, 2026
New online tool lets you paint textures directly onto 3D models, or create new PBR materials by remixing a library of CC0 assets.
Friday, July 3rd, 2026
Rendering and visualization software gets Apple GPU support, a new cloud rendering service, and new subscription pricing.
Thursday, June 25th, 2026
Check out the new features in the production renderer, including the option to relight and render imported 3D Gaussian Splats.
Tuesday, June 23rd, 2026
Check out the new features in the GPU renderer, including updates to hex tiling, and support for DoF in real-time renderer Redshift Live.
Wednesday, June 10th, 2026
3D animation and motion graphics software gets a new, completely redesigned UV Editor and UV tools. Check out all of the changes here.
Wednesday, June 10th, 2026
New Blender edition of the popular C4D particle and fluid simulation tool is free in beta for anyone who signs up for an Insydium account.
Saturday, June 6th, 2026
Generative AI ideation tool Veras now comes bundled free with the architectural renderer. Check out the other new features in the release.
Wednesday, May 27th, 2026
Big update to the veteran terrain generation software adds support for VDM-based 'true 3D' terrain, and overhauls the 3D viewport.
Monday, May 18th, 2026
Upcoming Dragontail Peak updates will also bring the veteran terrain-generation software to Linux and macOS as well as Windows.
Tuesday, May 12th, 2026
Check out the new features in the GPU production renderer, including the new hex tiling system to minimize visible repeats in textures.
Thursday, May 7th, 2026