May 17, 2013
Free figure-posing and animation tool gets OpenSubdiv and Ptex support, new subsurface shader. Read More »
April 22, 2013
Select and manipulate rig controls or geometry on 3D characters faster with this free picker GUI plugin. Read More »
March 6, 2013
Work-in-progress system creates fully rigged 3D characters in your browser for export in FBX format. Read More »
February 26, 2013
But does the update to the anime stock figure look more realistic or "more like an ingenue cosplayer"? Read More »
February 18, 2013
Updated: New video shows the environment work, along with Gollum, Azog and the Goblin King. Read More »
February 15, 2013
Fun iPad app sculpts and poses characters via a skeletal system, then readies them for 3D printing. Read More »
February 14, 2013
Updated: Along with the original textured ZTL file, get a new free full-body scan of a clothed male figure. Read More »
January 25, 2013
New Unity add-on lets developers access Mixamo's motion library from directly within the software. Read More »
January 18, 2013
Nifty Boolean-based rig mimics the look and motion of a claymation character, in all its wobbliness. Read More »
November 14, 2012 | 2 comments
Big update to the free CG character generator improves base mesh, adds libraries of hair and clothes. Read More »
July 19, 2012
Or 18 DSLRs, at any rate. See the impressive results possible with Ten24's video of its capture process Read More »
May 3, 2012 | 2 comments
Take your mind off the endings with this in-depth Q&A with the character art team on the Pixologic website. Read More »
March 8, 2012
Discover how to create a flexible production-ready rig with Insomniac Games' Axel Stanley-Grossman. Read More »
January 25, 2012
Blend stock body types to create a base mesh, then apply a rig created by Animal Logic's Eric Thivierge. Read More »
January 3, 2012
Buy or download royalty-free character concept art, complete with orthographic reference images. Read More »
November 18, 2011
Ballistic's new collection of digital character art may be following an established pattern, but seven is still a lucky number. Read More »
November 1, 2011 | 1 comment
The DreamWorks star gives us his technical tips - and tells us why now is a new golden age for animation. Read More »