May 2, 2013
Three-hour training video by Blizzard concept artist Joe Peterson explores how to create cool, realistic mechs. Read More »
August 3, 2012
Three-hour design masterclass from SCEA veteran Eric Ryan reworks a classic movie creature. Read More »
July 13, 2012
Update to the work-in-progress 3ds Max crowd simulation system adds realistic characters, motion synthesis. Read More »
April 29, 2011
After eight years of publishing, is Ballistic still able to offer fresh material for artists with its ninth d'artiste release? Read More »
March 31, 2010 | 2 comments
APB features interviews with the creative team and a look at the enticing character and vehicle customization. Read More »