March 15, 2022
Check out the new GPU-based real-time fire and smoke simulator, now available in free public beta. Read More »
March 25, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially. Read More »
March 14, 2020
3ds Max renderer gets support for hardware-accelerated ray tracing on Nvidia RTX graphics cards, plus GPU memory sharing via NVLink. Read More »
March 7, 2019
Old production edition of the renderer now updated for Maya 2018 and free for commercial use. Read More »
December 6, 2018
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS. Read More »
March 30, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling. Read More »
February 8, 2018
3ds Max particle tool gets neat new 'All Purpose Fields' to help art direct simulations, OpenVDB support. Read More »
September 20, 2017
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development. Read More »
August 18, 2015
Subscription Drop 2 for the 3ds Max physics plugin adds new smoke solver, direct particle rendering. Read More »
December 21, 2014
Updated: First 'Subscription Drop' extends volumeBreak node and new procedural spline modelling toolset. Read More »