March 7, 2019
Old production edition of the renderer now updated for Maya 2018 and free for commercial use. Read More »
December 6, 2018
Update to 3ds Max renderer improves path tracing speed, adds new 'biasHybrid' render mode, HDRI denoising, random walk SSS. Read More »
March 30, 2018
3ds Max production renderer adds support for Nvidia's AI-based OptiX denoising system, hybrid CPU/GPU texture baking, adaptive sampling. Read More »
February 8, 2018
3ds Max particle tool gets neat new 'All Purpose Fields' to help art direct simulations, OpenVDB support. Read More »
September 20, 2017 | 2 comments
Long-awaited physically accurate hybrid CPU/GPU renderer ships after six years in development. Read More »
August 18, 2015
Subscription Drop 2 for the 3ds Max physics plugin adds new smoke solver, direct particle rendering. Read More »
December 21, 2014
Updated: First 'Subscription Drop' extends volumeBreak node and new procedural spline modelling toolset. Read More »
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