November 30, 2014
Art director Jacinda Chew reveals how Insomniac fused its dayglo influences into a winning shooter. Read More »
September 16, 2014
The veteran artist tells us about his work, and the importance of not compromising with money men. Read More »
September 6, 2014
The concept art star tells us about his session for Gnomon Workshop Live, and his tips for young artists. Read More »
July 22, 2014
Rodeo FX's former environment lead on movies like Edge of Tomorrow discusses his workflow, and reveals his career tips. Read More »
June 11, 2014
The VES Award nominee runs through her favourite tools in Maya, and her tips for young animators. Read More »
June 5, 2014
The creator of Days of Future Past's deadly Sentinels reveals his key tools and workflow secrets. Read More »
April 4, 2014
Updated, now on Android: Free app from End User Event organisers matches artists to likely studios. Read More »
February 18, 2014
The top architectural designer looks back on a career that spans malls, Doom 4 and Hollywood movies. Read More »
February 5, 2014
Blizzard's former 3D art director tells us about his move to movies, and his tips for faster design in 3ds Max. Read More »
January 20, 2014
The Interplay veteran turned movie art star tells us about his eclectic career, and gives his tips for young artists. Read More »
September 18, 2013
The designer and illustrator reveals his workflow and tells us why concept art is "bullshitting with visual aids". Read More »
September 9, 2013
The top concept artist explains his workflow - and reveals why listening to metal can help your matte work. Read More »
September 5, 2013
The creature artist and veteran of Rango and Pacific Rim runs our gauntlet of tech and career questions. Read More »
May 13, 2013
The master artist tells us about his work, his creativity tips, and SB Explore, his upcoming art workshop. Read More »
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