June 16, 2014
Principal developer of Blender's GPU-accelerated render engine to move to Solid Angle in July. Read More »
November 20, 2013
New team to streamline current UI development efforts. Blender Guru's Andrew Price included as designer. Read More »
August 19, 2013
Switch from GPL licence designed to attract big studios and software houses to contribute to development. Read More »
December 14, 2011
Update incorporates the new GPU-accelerated Cycles raytracing engine into the open source 3D app. Read More »
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