December 4, 2020
Read our pick of the new features, from water and volumetric clouds to Booleans and GPU lightmapping. Read More »
September 30, 2020
Boolean modelling plugin's neat new Smooth Bridge modifier joins open edge loops of meshes, even if edge counts differ. Read More »
May 13, 2020
Versatile add-on makes modelling in Houdini more like other DCC apps. See the new features here. Read More »
January 20, 2020
Versatile hard-surface modelling toolkit brings workflow in Houdini more in line with other DCC tools. Read More »
August 21, 2019
Get Joe Wu's neat non-destructive real-time Boolean modelling add-on, currently in free open beta. Read More »
July 24, 2019
Voxel sculpting, painting and retopo tool gets 'soft Boolean' system, updated UV unwrapping, resolution-independent painting. Read More »
June 5, 2019
Hard surface toolkit's new classic polygon modelling environment makes workflow in Houdini more like other DCC apps. Read More »
March 27, 2019
Major update to the 3D software adds new GPU render engine, animation layers, first step towards Houdini-like procedural workflows. Read More »
March 14, 2019
Open-source game engine gets new Boolean modelling system, soft body dynamics, plus revamped 2D and 3D animation toolsets. Read More »
March 6, 2019
Big free update to the sculpting software adds new NPR render system and alpha modelling toolkit. Read More »
August 23, 2017
Neat modelling plugin lets you use any native Maya Boolean operation non-destructively, and in real time. Read More »
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