December 13, 2022
New cloud-based media archiving system helps VFX and CG firms build online libraries of key assets. Read More »
September 27, 2022
First product to be released on Autodesk's new 'industry cloud' for M&E work like VFX and game dev will 'focus on asset management'. Read More »
August 4, 2022
VFX industry body to oversee development of open standards for plugins and asset management. Read More »
March 3, 2022
Check out the new features in ftrack's cloud-based production tracking and shot review system for visual effects and animation work. Read More »
November 17, 2021
Autodesk buys the Blender-friendly cloud-based production pipeline system, and hires the developers that created it at Tangent Labs. Read More »
October 28, 2021
See the key changes planned for the open-source 3D software from Blender 3.0 to Blender 3.7 in 2023. Read More »
September 28, 2021
Production tracking system's new high-level overviews show which artists in a studio are over- or under-worked. Read More »
August 10, 2021
Just one of a new round of updates to Nvidia's collaboration platform to be announced at Siggraph 2021. Read More »
April 23, 2021
Check out the major features coming up in the open-source 3D software in this year's Blender 2.93 and Blender 3.0 releases. Read More »
April 12, 2021
Studios will pay to use the hotly tipped open collaboration system, but individual artists can use it free. Read More »
February 26, 2021
Updated: new connection plugins available for Nvidia's collaboration platform, now in free public beta. Read More »
February 10, 2021
Amazing plugin for painting objects into scenes under gravity also now lets you Attract or Explode them. Read More »
February 3, 2021
Other 2020 Sci-Tech awards go to Shotgun and ftrack Studio and Intel's Embree ray tracing library. Read More »
November 23, 2020
Generative Scheduling and Asset Lifecycle Management are the 'future of production management'. Read More »
October 5, 2020
USD-based 'open collaboration' platform for CG work will become free to individual users this fall. Read More »
February 19, 2020
Update adds hardware-accelerated rendering on Nvidia RTX GPUs, and improves material editing workflow. Read More »
November 5, 2019
Next-gen material authoring tool now out of beta. First official release adds new delighter filter. Read More »
September 27, 2019
Rhino edition of the renderer gets new Cryptomatte render element, expanded support for Grasshopper. Read More »
August 10, 2019
Next-gen material-creation tool gets new features for organising materials, including file tagging and syncing to local disks. Read More »
May 13, 2019
CryEngine 5.6 to add layered microfacet materials. CryEngine 5.7 to see real-time ray tracing, big animation update. Read More »