August 6, 2020
Big update cuts render times on modern multi-core CPUs; adds new IPR window for 3ds Max users, and new Cinema 4D scattering system. Read More »
March 25, 2020
Games-friendly update to 3ds Max adds new PBR features, support for Substance .sbsar files, and makes Arnold the default render engine. Read More »
December 12, 2019
Long-awaited GPU rendering system Arnold GPU now out of beta and ready for production use. Subs prices down for single users. Read More »
December 12, 2019
Varied update adds support for simulations in cached playback; new retopology and rigging tools. Read More »
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