December 15, 2020
Check out the new features in the terrain generator, including new options for searching for and importing real-world terrain data. Read More »
December 11, 2020
3D texture painting tool gets new options for creating and sharing procedural masks, isolating materials, and baking textures. Read More »
November 11, 2020
Neat next-gen animation tool aims to rethink character work for VFX and feature animation pipelines. Read More »
November 3, 2020
Update to the production renderer adds new motion blur algorithm for volumes, and improves support for Houdini's Solaris layout toolset. Read More »
October 19, 2020
See what's new in the virtual camera system for Maya, Unity and UE4 and in its iOS companion app. Read More »
September 30, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available. Read More »
September 8, 2020
New 'Xenon' update makes the real-time lighting tool available to Blender users for the first time. Read More »
July 28, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin. Read More »
May 27, 2020
Check out the new features in the latest experimental build of the GPU production renderer. Read More »
March 19, 2020
The Vulkan Ray Tracing extensions are now available as stable builds, along with an updated SDK and AMD and Nvidia GPU drivers. Read More »
May 1, 2019
Download seven free add-ons for the character animation software, from utility tools to rigging systems. Read More »
February 26, 2019
Hotly tipped next-gen terrain design tool gets official release. The Community edition is free, and licensed for commercial work. Read More »
February 19, 2019
Web app aimed at small-to-mid-sized studios is described as 'better than Excel, cheaper than Shotgun'. Read More »
January 6, 2019
New open Python API will let developers create custom tools for the real-time animation software. Read More »
September 10, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco. Read More »
January 17, 2018
We chat to the former Framestore pipeline developer about his promising new Maya and Houdini crowd simulation tool. Read More »
June 17, 2017
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering. Read More »
May 31, 2017
VRay AppSDK is intended to accelerate penetration of V-Ray into new markets: from augmented reality to bath design. Read More »
April 29, 2017
3D texture painting software gets free new Resources Updater plugin, plus new scripting options. Read More »
April 24, 2017
Platform for developing CG tools gets revamped Tab Search, 'Kludge' API for incorporating external C++ libraries. Read More »
Sorry, no posts matched your criteria.