May 13, 2022
Open-source game engine gets new animation synthesis system, 'remixable materials', updates to the Atom renderer. Read More »
December 30, 2021
Check out the new features in the 'AAA-capable' open-source game engine built on AWS's Lumberyard. Read More »
November 17, 2021
Autodesk buys the Blender-friendly cloud-based production pipeline system, and hires the developers that created it at Tangent Labs. Read More »
October 28, 2021
See the key changes planned for the open-source 3D software from Blender 3.0 to Blender 3.7 in 2023. Read More »
October 17, 2021
New macOS backend unveiled as Apple becomes a Corporate Patron of the Blender Development Fund. Read More »
July 7, 2021
Successor to Lumberyard is an unusual open-source 'AAA-capable' modular game engine that includes Amazon's new Atom renderer. Read More »
June 3, 2021
Check out the discounts available to former users of Google's cloud-based platform for VFX work from rival cloud rendering services. Read More »
May 21, 2021
Minor update to the free game engine adds support for the latest Twitch API, while users wait for the release of the new Atom renderer. Read More »
April 29, 2021
New service lets users set up a complete production studio in the cloud. See the price, specs and supported software. Read More »
April 23, 2021
Check out the major features coming up in the open-source 3D software in this year's Blender 2.93 and Blender 3.0 releases. Read More »
December 23, 2020
Tech giant's donation ensures at least €360,000 in funding to overhaul Blender's animation tools. Read More »
December 15, 2020
Check out the free game engine's new Houdini-integrated Nvidia Blast destruction physics system and improved cloth simulation. Read More »
October 8, 2020
Update to the free game engine officially replaces CryPhysics with PhysX, and improves the terrain and dynamic vegetation systems. Read More »
July 20, 2020
Sizeable update to the free AAA game engine introduces new UI, plus white box testing and node-based landscape authoring tools. Read More »
May 22, 2020
Check out the changes to PhysX physics, cloth simulation and collision geometry in the latest version of the free game engine. Read More »
February 24, 2020
Free game engine gets new cloth simulation system for clothing and environment assets, plus better character animation performance. Read More »
December 17, 2019
Game engine gets a new automated system for bundling assets for release with a game, plus new texture debugging features. Read More »
October 17, 2019
Render manager now scales to thousands of slave machines. Free to use on Amazon Web Services. Read More »
September 17, 2019
Game engine gets new automated secondary animation system, support for PhysX 4.1, updates to the visual programming system. Read More »
August 2, 2019
Game engine gets new PhysX Force Region component, plus the option to interrupt one character animation transition with another. Read More »