November 22, 2018
Long-awaited major update to the GPU renderer adds the Brigade path tracing engine, AI denoising, light linking, new ubermaterial. Read More »
August 14, 2018
Next update to GPU renderer to add new procedural 'uberprimitive' and volumetric lighting system. Read More »
March 20, 2018
Next-but-one releases to add light linking, trace sets, new RNDR framework with support for iOS and integrated graphics. Read More »